Figuring out how to access scenes is the entire game that I have designed, and I just don't have it in me to take that away from you. The only scenes that use random elements just cycle through potential outcomes in a random or semi-random fashion, to encourage you to try it several times and see what comes out. I designed MVOL to try and make sense, and I specifically wrote the game to never used random elements for anything important. In short: I could tell you how to play the game, but then you wouldn't be playing it- you'd be reading a book.Ī lot of games rely on random number generation to create gameplay. That's the difference between coming up with a solution and just turning to page 28. Not because someone told you, but because you thought it out in-game. The entire challenge is in finding ways to unlock those tricky scenes, and the concept behind it is supposed to be that if you think, "how would I get this cat to A if I was really there with him?" and if you understand how Lith works as a person, you'll immediately think to do B several times, then go to C. The thing that sets MVOL apart from a naughty pick-your-own-adventure book (besides getting to change up the genders and naughty bits) is the hunt. What this means is that I could very simply say "In order to get to A, you just need to do B about X times, then go to C, and A should unlock." But then the player would do B about X times, go to C, and get their A scene and go home happy- kind of like turning to page 28 in a book and reading what's there. That basically describes the game's mechanics, from beginning to end. And as you get into the really difficult stuff, you're forced to find the right scene or combination of scenes and access them several times, revving that cat up to be in just the right mindset for what you're trying to pull off. Eventually, things stop unlocking right away, and you have to start doing certain scenes two or three times to push up this or that value high enough to unlock the next scene. That is, you work your way through, trying out new scenes, which unlock other scenes, and still others after that. It's interactive, yes, but the actual "gameplay" amounts to two things: exploration and repetition. The tricky thing about MVOL is that, to me, it has a little trouble fully qualifying as a game. At least half the feedback I get on the game tends to be along the lines of "how do I do this or that," and while I do like to help people, it also leaves me very. With that said, MVOL could use your help! I mentioned previously that we need proofers, and that's still true, but today I'd like to talk about guides. But you're only able to give one, so choose wisely.First, if you haven't seen it yet, v0.13 is out, now featuring lady parts available for the avatar! Don't let it go above 10 and you're good. You'll just have to be extra careful with the Naughtiness stat. **Technically it's possible to unlock the options to give Lith Blue and Pink collars in the same playthrough. *Note that once you do any GRAB-bing (aside from kissing) and, subsequently, let your naughtiness go above 20-25, the game will permanently lock you out of Blue and Pink collar routes. After that, as with the Blue collar route, reach 50 Niceness and ask him how he feels.Įdit: you also might want to raise Lith's arousal and then ask how he feels. You can ask Lith what he likes until he admits his fondness of snuggling you can Feel him up a few times to make him open up about his nudity you can offer yourself to him when he's aroused. This unlocks the option to give him the Blue collar.Īnd for the Pink one you'll have to make love with Lith without raising your Naughtiness above 20-25. After that reach 50 Niceness and ask him how he feels. The key here is to listen to Lith's backstory. The Blue collar is also easy - just talk a lot and try to keep things as platonic as possible**. The Black one is the easiest - just let your Naughtiness go through the roof* and eventually the game will let you give Lith the collar. I'll try not to spoil the actual story, but I will spoil quite a few game mechanics. Click to expand.There are three collars: Blue, Pink and Black.
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